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Crimson-Idol 
Guild Wars 2

WvW player names

posted in Guild Wars 2

So today's heated topic I've been observing is that of the showing of players names in world vs world, people want to have the option to choose whether their name can be seen.

In many ways as long as it's an option what's the problem? Although hiding your name would get you the suspected "What are you afraid of?" comments I would imagine. Partly this would depend entirely on it's implementation, currently we see player names as for example: Augury Rock Invader [FisH]. With the first part being the name of the server, and the second being a guild tag... if this idea were to be implemented, where would your name go? If you replace the server name then it becomes harder to determine who you are under attack from. If you add it to the end, names become obscenely long, underneath then you are beginning to create clutter - and ANet have said on many occasions their desire to keep things easily visible and do away with clutter.

Griefing is a frequent reason for many of Anet's WvW related decisions and I agree with them all. The majority of players see this as a "protect the casual" system, I don't agree that WvW will be at all casual - for me I see it as simply avoiding all the utter assholes who exist out there. The types who's sole purpose of the game seems to be to make your life hell with abuse etc.

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Guild Wars 2

Thoughts on Siege Ladders/Towers

posted in Guild Wars 2

I know what you're thinking... What unholy hour is this!? I've never been the greatest sleeper but awake at this time no longer has any perks at all, however this time needs to be passed! So here's my thoughts on a topic I've seen raised many times about Guild Wars 2 and sieges, enjoy!

The Question: Why do we need to break the walls/gate?
This is the question that is being thrown around quite a lot and to an extent I can agree with it. If an objective is completely undefended why would you spend time cracking the fortifications when you could just climb over the wall and get yourself a nice intact keep! The idea of siege ladders/towers also gives melee focused players such as myself something to do other than twiddle your thumbs or tickle a gate. So all in all, it adds other attack points, tactical options and diversity to sieges! Plus, let's be honest, many would argue right now the defenders have it damn easy so this idea is a nice one... but it's certainly not without it's downsides.

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