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Guild Wars 2

Impact's "Holiday"

posted in Guild Wars 2

Story time! My Guild Wars 2 guild - Impact - was feeling rather unappreciated on our home server (Ruins of Surmia). The server is the 2nd to lowest rank and asides from always being stuck with a difficult bracket, it is in a dire need of organisation and/or competent guilds to approach it. We have been playing there about 2 months now and as time has got on the attitudes present have changed quite dramatically, including a fairly aggressive approach by certain players whenever we attempted to push for change.

So it was decided, due to many things such as not feeling like our contribution (as pretty much the ONLY WvW focused guild) was not only unappreciated but not wanted, to players not believing that they needed to change and us wanting to get some perspective on the server from another angle, and the fact people seem to deem the servers only problem as numbers and that their opponents are simply poor.... well, we decided to move for a week.

So, we retagged ourselves as Superfail [SF] and moved to the one server lower on the rankings than our own, Fissure of Woe. The approximate scores and ratings (ELO system) at the end of the week before were:

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Guild Wars 2

Launch

posted in Guild Wars 2

Well, headstart began on saturday and we are now into main launch but this is the first proper break I've had (Maintenance time) other than sleep. So it's safe to say I am enjoying the game. For a gaming blog I should really be posting more about it during these opening days but the fact I am not having time to write should really speak for itself.

World vs World seems to be up and down for our server, the initial days we dominated and now we are on the receiving end, against the same server! The players on our realm seem to be getting ever worse... reading the chat it seems several people think World vs World is a scenario/warzone type affair more akin to sPvP. Still, our little group has been blitzing through camps and causing an insane XP rate - it may not be the most useful as we are not holding but sweeping on, and the opponents don't really need the supply anyway as they have filled up long ago... but it's the only points income our server seems to be getting so at least we're doing SOMETHING other than fighting at spawn.

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Guild Wars 2

Grumble grumble...

posted in Guild Wars 2

Honestly, ArenaNet should be getting commission from games companies right now.

Not only have I bought several games myself (mostly through steam) that I would not have bought otherwise, but so have a vast multitude of other people I know. Almost every single one of the games myself and friends have purchased in the past month have been done with one consistent after comment, along the lines of "Argh!! Hurry up and release Guild Wars 2, I keep buying other games just to try pass the time. Then a beta comes along and they don't seem fun any more so I get a new one!"

I've bought 14 games myself (okay, 12 were in a pack) that I would not have done had either Guild Wars 2 been already released (Too busy with that) or had the beta's not been so thoroughly enjoyable that they made the other games I was playing at the time feel so bland.

Burning a hole in my already low bank balance, release it already! Honestly this could've been such a huge marketing move if only they had more titles out themselves to tease with. "Can't wait for Guild Wars 2? Get a taste of it with game XYZ that has feature ABC!" - Guild Wars does fit into this category but being an MMO it's not something most are likely to pick up for the remaining 2 weeks.

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Guild Wars 2

Impact

posted in Guild Wars 2

After a few days trying to make up my mind, with consultations from those accompanying me (Shifty/Gribur) a name has been finally decided on for Guild Wars 2.

Impact
I've given a little try out of both shivtr.com and enjin.com's free guild site's and settled on enjin for the time being. It is not ideal and frankly I prefer the complete control our own webspace would offer, but I cannot justify throwing money on some more at this time and to be honest there is a lot of customization available in the systems they provide.

The main reason a pre-built site was chosen (and Enjin over Shivtr for that) is that many people do not like registering on sites, but the network is already very populated. IF the guild takes off and lasts through time, I will build/find a more long term solution (Sadly unable to export the content though) that suits it's needs. Who knows, if I actually put the time in maybe I could make some working forums to attach to this site's base code and use that.

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Guild Wars 2

Self-Obsessive Nature of Players

posted in Guild Wars 2

I am noticing a pattern to a particular group of players on the Guild Wars 2 fan forums. As you may have seen I have already expressed my feelings on server stacking and player names in relation to WvW (un-eloquently as it may have been) but now from the same people that sparked those rants, we have another one:

Give us breaks during WvW matchups.

Someone proposed that WvW should stop between matchups so that players can 'have a rest', because they believe that the only way their server can succeed is if they (not the server, them personally) are in WvW at all times. It does not seem to be enough that they are in many cases bringing 10+ large guilds with them to ensure 100% alliance population in WvW, now they want WvW to be shut off during off peak hours.

The same people have requested that WvW points be calculated at a slower rate during off peak times because they think it's unfair players can take them back easier during the night.

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Guild Wars 2

WvW player names

posted in Guild Wars 2

So today's heated topic I've been observing is that of the showing of players names in world vs world, people want to have the option to choose whether their name can be seen.

In many ways as long as it's an option what's the problem? Although hiding your name would get you the suspected "What are you afraid of?" comments I would imagine. Partly this would depend entirely on it's implementation, currently we see player names as for example: Augury Rock Invader [FisH]. With the first part being the name of the server, and the second being a guild tag... if this idea were to be implemented, where would your name go? If you replace the server name then it becomes harder to determine who you are under attack from. If you add it to the end, names become obscenely long, underneath then you are beginning to create clutter - and ANet have said on many occasions their desire to keep things easily visible and do away with clutter.

Griefing is a frequent reason for many of Anet's WvW related decisions and I agree with them all. The majority of players see this as a "protect the casual" system, I don't agree that WvW will be at all casual - for me I see it as simply avoiding all the utter assholes who exist out there. The types who's sole purpose of the game seems to be to make your life hell with abuse etc.

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Guild Wars 2

Thoughts on Siege Ladders/Towers

posted in Guild Wars 2

I know what you're thinking... What unholy hour is this!? I've never been the greatest sleeper but awake at this time no longer has any perks at all, however this time needs to be passed! So here's my thoughts on a topic I've seen raised many times about Guild Wars 2 and sieges, enjoy!

The Question: Why do we need to break the walls/gate?
This is the question that is being thrown around quite a lot and to an extent I can agree with it. If an objective is completely undefended why would you spend time cracking the fortifications when you could just climb over the wall and get yourself a nice intact keep! The idea of siege ladders/towers also gives melee focused players such as myself something to do other than twiddle your thumbs or tickle a gate. So all in all, it adds other attack points, tactical options and diversity to sieges! Plus, let's be honest, many would argue right now the defenders have it damn easy so this idea is a nice one... but it's certainly not without it's downsides.

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Guild Wars 2

Server Stacking Irony

posted in Guild Wars 2

As is a tendency in PvP games people want to be on a winning team, and there is absolutely nothing wrong with that. Again as with most PvP games, people prefer to have allies they can depend on, nothing wrong with that either. But why try and claim it is anything else?

There are several large alliances - each consisting of around 5-10 LARGE guilds - forming for Guild Wars 2, all claiming they wish to roll on an empty server so that the server's can maintain balance. On the whole there are mentions of "strong pvp alliance", "longevity of WvW by spreading the guilds", "not stacking servers" and other such things. Now in a way this is correct, they are spreading the guilds across more than one server and World vs World will have some added longevity as these servers clash. But I see some distinct flaws in the arguments...

Server Stacking
You are still stacking the damned servers. If you want to give some true balance then let's look at how many servers there are? Between all these large guilds there shall be what.. 5? 6? servers taken up. Naturally there shall be 'random'/casual players rolling on them too, meaning either the guilds won't be able to join World v World (and as such will move causing the same issues elsewhere) or the casual's won't. Now I'm sure that latter point isn't an issue for any of these guilds, they despise casual unguilded players to begin with otherwise why would they be so intent on filling the server with other guilds? So the idea of "Not creating stacked servers" is to stack YOUR server with strong guilds? Please... give me a break.

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Guild Wars 2

Release Confirmed

posted in Guild Wars 2

ArenaNET have always said that they intended to release Guild Wars 2 "When it's ready", and that would be determined by the feedback taken from the beta's and stress-test's. There has now been two pre-purchase beta weekends (BWE's) and 2 short server stress tests, and it would seem they have made their decision!

Guild Wars 2 will be released on 28th August, 2012. There is also a 3rd and final beta weekend from the 20th-22nd of July for everyone to do those last little important things prior to launch such as determining class choice, character creation and all those little fact finding missions.

For myself and all other pre-purchasers we get a 3 day head start, allowing us to begin on the 25th of August. There is no news yet (that I am aware of) as to how frequently the World vs World match-ups will rotate but it has been speculated based on quotes from the development team, that it will rotate faster for the first few weeks to try and create some early resemblance of server balance.

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Guild Wars 2

Guardian vs Warrior Pt. 2

posted in Guild Wars 2

Last night was the 2nd stress test for the beta and I started with the intent to give my Guardian some time in WvWvW so I could try and find an accurate comparison to the Warrior and which fits my play-style better.

My results... well, it's a bit iffy. I went back to my Warrior after around 30 minutes but kept thinking (and saying, much to the other ventrilo users frustration I'm sure!) about how much more useful the Guardian would be in various situations or how different the fight would be if I were the Guardian... but I have decided to stick to my Warrior.

My findings for the Guardian, at least at a low level where there is little gear customization available, is that it is insanely more survivable than the Warrior. My Warrior is constantly diving for the heal button and just trying to stay alive a few seconds longer, my Guardian on the other hand was able to tank multiple camp guards without his health dropping at all. Better passive healing and cleansing I was barely even touching my heal button. Clearly for that I am favouring the Guardian by a LARGE margin, for taking on PvE objectives/content and small groups of players the Guardian just seems to not die.

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